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NS2 coming to Steam!

We have confirmed with Valve that pre-orders will transfer properly to Steam! As you know, we have been funded largely by preorders although many of you have been patiently waiting to hear if...

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Friday Update - The Pistol and Axe

Since our most recent screenshot had the new NS2 pistol in it we thought it would be appropriate to put together a blog showcasing the weapons that a TSA Marine can't leave home without: their trusty...

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Friday Update - Level Processing

Apologizes for the delay in getting this post up, the video encoder wasn't being very cooperative.Apologizes for the delay in getting this post up, the video encoder wasn't being very cooperative.

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Friday Update - Podcast 28

Last week we mentioned that we were attending the Game Developer's Conference here in San Francisco. A number of people commented that they'd like to hear our impressions of the conference, so this...

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Friday Update - Build 148, Jetpacks and...Legos?

This week we've got a few things to talk about. We've published a patch to the Engine Test and tools which will be available on Steam later today. One of the more visible changes in this update is the...

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Damage Types in NS2

Hey everyone, I wanted to discuss damage types in NS2 briefly, and it's a bit much to discuss properly for tweet.Hey everyone, I wanted to discuss damage types in NS2 briefly, and it's a bit much to...

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The Shotgun

We thought we'd take a moment to show you the updated version of one of the favorite weapons from NS1 (unless you were a Skulk...) - the Shotgun.We thought we'd take a moment to show you the updated...

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Design of ns2_tram

For today's update we would like to focus on "Tram", one of several maps currently in development. This full sized NS2 map will ship with the Alpha, so those players who have pre-ordered the game will...

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Hydra Reveal

For this update we'd like to show off the first of the alien structures, the Hydra.For this update we'd like to show off the first of the alien structures, the Hydra.

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NS2 Alpha Date Set!

As you all know, we strongly value our ties to you, the community. When we released NS v1.0 after 18 months (games were easier back then!), in some ways that really marked the beginning of the game's...

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